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  • in reply to: Touch “overload” in Unreal Engine #18544
    Asca
    Participant

    Hi Christian,
    I’ve encountered this issue on two Windows 11 PCs and with two tablets : a Samsung Galaxy Tab S5e (SM-T720) on Android 11 and a Samsung Galaxy TabA 2018 (SM-T590) on Android 10. The Unreal Engine versions were 5.1 then 5.2.

    I’ve just run a few tests and I haven’t managed to reproduce the problem on other software (Blender and Photoshop), or at least the softwares have continued to work correctly. It’s hard to say whether inputs remain blocked when you don’t have graphical feedback.

    I can add that before coming to you I thought the problem was with Unreal but I haven’t found any problems similar to mine on the forums and no-one has been able to help me. And as I said before, I did a test with another software (Google Desktop remote) which was less efficient than yours but didn’t have this problem of blocked inputs.

    Finally, I don’t know if you’re familiar with Unreal, so if you need help creating a touch project or if you want me to send you a ready-made project, don’t hesitate.

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