Hi,
I’m developing a 3d application for a museum, which will be available on Windows and will require a touch screen, so I’m using your (great) software to simulate the touch screen with an android tablet.
But the problem is that touch inputs very quickly get stuck in Unreal, as if you never released your finger. This happens when you make quick inputs, and after a while it’s as if Spacedesk can’t keep up and can’t release the inputs. This makes navigation impossible because the software responds with one or two fingers and not with 3, 4 or 5. I’ve tested this with similar software and I’ve only encountered this problem with Spacedesk.
To reproduce the problem in Unreal you need to set up a project that uses touch inputs and then make quick inputs on the tablet screen, like the movement that an impatient person would make with their fingers, if you know what I mean, by quickly placing the fingers on the tablet one after the other.
Is there a solution to my problem? Or is it a bug that can be fixed in a future version?